Minecraft's Super Duper Graphics Pack canceled for being 'too technically demanding'

Ceria Alfonso
Agosto 13, 2019

As announced during E3 2017, the Super Duper Graphics Pack was supposed to enhance the visuals in Minecraft by a substantial amount.

When it didn't drop in 2017, it was delayed until 2018, but never came, and fans were left wondering when they would be getting it. The announcement comes more than two years after the DLC, which was going to make the graphics much better, was officially announced by Mojang. Posting on the Minecraft blog, Microsoft has indicated that the update is "too technically demanding to implement as planned" and has been canceled. The problem was that the graphics did not work well on all the different devices that now use Minecraft.

The Super Duper Graphics Pack was meant for all devices that supported the bedrock update, from Xbox One to Windows and even Nintendo Switch.

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A spokesperson from the studio reached out to Kotaku via email, stating they had "tried to solve Super Duper for a long time" and that they were now exploring alternative options with their Render Dragon graphics engine. The good news - if you're not looking to 3rd-party crews to keep this party rolling - is that the official development crews are "looking into other ways for you to experience Minecraft with a new look".

This week, Mojang announced that the graphics pack is now dead. Among other things, the Super Duper Graphics Pack promised "dynamic shadows, lighting that streams through fog, movement in leaves and grass, new textures for mobs and villagers, directional lighting, edge highlighting, and more".

If Minecraft was just a PC game, then this would be a odd decision indeed. We'll be able to share more on that subject very soon.

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